The much anticipated upcoming reboot of the Tomb Raider game franchise was oritinally set to release in mid-to-late 2012 has now been confirmed to be delayed for a 2013 release instead according to Crystal Dynamics studio head Darrell Gallagher from its official Facebook blog.
“When Crystal Dynamics first set out to reboot the Tomb Raider franchise, there were two goals that we were extremely passionate about,” said Gallagher in a message to the community.
“The first was to create a modern Tomb Raider game that would surprise and excite gamers. The second was to make this the best game of our careers, something we would be really proud to be a part of. We truly believe that we have something very special on our hands and we can’t wait to share it with you.
“Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.
“We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.”
While this is guaranteed to disappoint die-hard Lara Croft fans such as the IntunedOnline Tech Geek team, we can only look on the bright side that perhaps this delay will reward our eagerness with a bug-free video game to appreciate next year.
Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.
Fresh from university and in search of lost relics, a much younger 21-year-old Lara Croft sails to a mysterious island off the coast of Japan aboard a salvage vessel helmed by Captain Conrad Roth called the Endurance.
On the way to the island, the ship is torn in two by an intense unforeseen unrelenting storm that leaves Lara separated from any other survivors as she washed ashore. Now Lara Croft trudges through both physical and emotional torture in order to survive the mysterious island and it's cult-like inhabitants.
The game starts off with Lara completely without any weapons, tools or essentials such as food and water, all of which become obvious are what the player must search for in order to survive.
Sections of the island are restricted to the player until Lara has learned basic skill sets and items needed to proceed further into the game. Base camps throughout the maps allow the player to combine items picked up to create new items and improve Lara's abilities and also to "fast travel" to previously discovered base camps to avoid tedious amounts of backtracking.
Instead of the auto-lock-on targeting system as with previous Tomb Raider games, there is a large emphasis on "real combat" employing manual "free aim" mechanics.
Instead of her two Dual Pistols, she only has one pistol with limited ammo and a bow and arrow as her main weapon. However in addition, Lara can pick up other items throughout her tough adventure through the lost island off of the coast of Japan.
Watch the trailer to see how amazing the graphics are in this new Tomb Raider game!